SKNode to stop at exact position after applyImpulse
The ball.physicsBody is set as below to allow it to bounce infinitely inside SKPhysicsBody(edgeLoopFrom: frame). ball.physicsBody?.friction = 0 ball.physicsBody?.restitution = 1 ball.physicsBody?.linearDamping = 0 ball.physicsBody?.angularDamping = 0 To make it bounce, I use applyImpulse. ball.physicsBody?.applyImpulse(vector) I want to the ball to land on a platform (as shown in the screenshot) without bouncing back. I have tried to set its restitution = 0 and velocity = .zero when it contacts with the platform inside didBegin(_:). But it always bounces back if the velocity is high. It touches the bottom frame if it is not set to collide with the platform. I wonder if anyone can provide a code snippet to achieve this. Thanks.
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