how to build cocos2dx for visual stdio 2015 from source
Recently, I want to learn cocos2d-x's source code. So I downloaded it from github. I decompressed the files and opened cocos2d-win32.sln in visual stdio 2015. And I compiled the projects in vs, but it made errors during compiling proccess. The error is "GL/glew.h”: No such file or directory". who can provide some tutuorials about how to bulid vs projects from cocos2d-x's source code? s
How to use System Font for android?
Is it possible to “pass through” a cancelled click event?
Which API should I use for cocos2dx to see my c++ crashes
Click issue of CCMenuItemToggle
Sometimes when I send request to fetch player image from server using httprequest
Play animations from Cocos Studio in sequence in cocos2d-js
how to use cocos2d-x 3.x expansion apk
Photon Multiplayer, Both players create their own rooms
How do I implement a 2d skeleton in cocos2d-x v3?
MenuItemLabel callback not working, never calls the callback, but the MenuItemImage works
How to use DrawNode with RenderTexture cocos2d-x
cocos2dx: Sprite3D rotating, culling error
moving back ground using single image in cocos2dx v3
cocos2d::Menu click detection is a bit off to bottom left whenever using a custom window size
How to get Button position and size after “setRotation3D” in cocos2dx 3.3