game-physics

Need help making a lottery game

cannot move and rotate two CirclarShape objects together in SFML

syncing two objects movement, whole + fractional (2d game)

Unreal Engine 4, how to modify world axis while preserving gravity

How to create skeletal robot arm with Newton Game Dynamics Engine in GLScene

PhysicsJS Body flickers when dragging

Increase height of PhysicsJS body

UE4: PhAt is acting weird

Calculating rotation period in a two body system

How to calculate motion of a 2D object propelled by multiple thrusters?

SCNPhysicsBody Change Centre of Mass

Choose between fixed and variable timestep in different physics simulations

GameObject keeps bouncing after hitting a bouncy material

Calculate velocity of bouncing objects with mass (Linear)

How can I access the physics fixtures in Game Maker in order to draw them?

Adding additional Entities to game causes player to move slower

Game maker - Object will not slow down

Movement alogorithms for Java 2D Video Games

Smoothly Looping Periodic Trigonometric Functions

Trying to create jump function but player barely jumps

Collision Issues

Creating a collision layer in Phaser using JSON and Tiled

Homemade physics engine issue regarding linear projection

How to decouple game physics from objects

Path finding / following techniques

Large-scale spherical world in a physics engine

Speed up sprite on click on phaser

How to get the instance of an object in game make?

moving physics body at a constant speed

Make objects inside a group collide with themselves in Phaser.io?

physicsbodies don't seem to match the objects

What causes the joints of a physics engine to tear?

3D soft body physics with Ammo.js?

Make a sprite behave like a rigid body in Phaser.io

What's a good way to implement pathfinding when the travelling object is not a point?

How to load the Physics data on the server side in a multi-player game

Sprite kit create a sprite without physical body

Trajectory equation of a reastic falling paper

Break a polygon into small pieces or triangles

How were the Space Invaders shields coded? [closed]

Attempting to have an object move in the direction user swipes the screen: Corona SDK

Bouncing ball stops bouncing?

nape making a body follow the mouse

Bullet physics: how to make a soft body “static” (kind of)?

How does the math behind target-prediction intersection work?

Ball and ellipse collision

Which constraint to keep a fixed distance between bodies?

Ball bouncing off a curved surface

limejs collision detection

Checking if an object is hidden by an obstacle

What to do if color values go above 1?

Which refracted rays are relevant?

Is this plane-ray intersection code correct?

References for depth of field implementation in a raytracer?

How to combine local lighting with reflections and refractions?

Is N-Rooks sampling done with same pattern for each pixel?

Ray refraction and how to keep track of the environment type?

implementation of a 2d pendulum

Bullet Physics Strategy for (infinite) scrolling track like terrain

How Can I Detect Collisions When Objects Aren't Moving?


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Related Links

Which refracted rays are relevant?
Is this plane-ray intersection code correct?
References for depth of field implementation in a raytracer?
How to combine local lighting with reflections and refractions?
Is N-Rooks sampling done with same pattern for each pixel?
Ray refraction and how to keep track of the environment type?
implementation of a 2d pendulum
Bullet Physics Strategy for (infinite) scrolling track like terrain
How Can I Detect Collisions When Objects Aren't Moving?
Corona sdk prevent x movement of ball
Mesh to obstacle deformation
Variable Timesteps and Gravity/Friction
Handling strafing / side stepping in a 3D game
How to make an inclined plane in ODE?
Very basic collision resolution with verlet integration
Force-based graph: 3D edge collision

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